Mario’s famous introduction is closely associated with voice actor Charles Martinet and the character’s move into fully voiced 3D games. A version of the greeting opens Super Mario 64, released in 1996, helping establish it as one of Mario’s defining spoken lines. It later circulated through gameplay videos, remixes, message clips, and reaction edits. Alongside gaming audio such as the Roblox oof, the phrase remains useful because audiences recognize it quickly and understand its cheerful entrance-joke setup without needing additional context.
About this sound
Charles Martinet delivers Mario's stretched-out "It's-a me, Mario" greeting from the Super Mario games, used for entrances, reveals, and gaming memes.
This short voice clip features Mario enthusiastically introducing himself with his signature Italian-accented greeting. The line begins clearly, then stretches the character’s name into a long, playful “Mario,” giving the recording an exaggerated finish. Charles Martinet’s energetic delivery makes the phrase instantly recognizable to players familiar with the Super Mario series. Its upbeat tone can turn an ordinary entrance into a comic character reveal, while the extended final note works especially well for edits that linger on an awkward pose, costume, gaming achievement, or unexpected appearance.