Place it at the start of a scene to summon attention, then follow it with an enemy spotted cue as the figure appears, and finish with a FNAF jumpscare scream for the reveal. That order builds the hunt, the discovery, and the scare in one clear sequence.
About this sound
This is a short, roughly two-second animal calling sound from Scary Game 2, built around the mad shepherd's call in the game. The sharp, echoing call cuts through quiet and feels eerie and unsettling, like something is being summoned from out of sight. It works as a quick jolt of tension rather than a long atmosphere piece.