SOMA was released in 2015 by Frictional Games, the studio behind Amnesia, and is set in the underwater research station PATHOS-II. Its death moments became memorable because dying resets you with distorted vision and corrupted audio rather than a clean game over screen. Clips of those failures spread through horror Let's Plays and soundboards, where the cue was isolated as a standalone effect. It is now used alongside other horror staples like the FNAF jumpscare scream to signal a brutal, inescapable death, long after players finish the main story about consciousness and identity.