SOMA was released in 2015 by Frictional Games, the studio behind Amnesia, and is set in the underwater research station PATHOS-II. Its death moments became memorable because dying resets you with distorted vision and corrupted audio rather than a clean game over screen. Clips of those failures spread through horror Let's Plays and soundboards, where the cue was isolated as a standalone effect. It is now used alongside other horror staples like the FNAF jumpscare scream to signal a brutal, inescapable death, long after players finish the main story about consciousness and identity.
About this sound
The death sound from SOMA, the underwater horror game by Frictional Games, played when the player character dies and used in horror edits and game over memes.
This is the harsh death cue from SOMA, lasting just over five seconds as the screen distorts and the audio tears apart. It mixes a deep electronic rumble, a strained gasp and glitching static that feels like both the body and the machines around it are shutting down. Unlike a simple scream, it sounds mechanical and suffocating, which fits the game's underwater facility and its failing technology. When it hits, viewers instantly feel panic and finality, making even a parody death scene feel disturbingly serious and hopeless.