Place this cue at the turning point of a gameplay edit, after Enemy Spotted signals the threat and just before the chase peaks, then follow it with FNAF Jumpscare Scream for the payoff when the ability catches its target.
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This under-a-second effect is the Meistro ability cue from Dolly's Factory, a sharp game sound that marks the moment the ability activates. It lands with a sudden, tense jolt that makes a quiet scene feel watched and urgent, like something powerful has just switched on nearby.