Place it just before the reveal in a horror edit, after an Enemy Spotted cue that warns viewers something is near, then follow it with a FNAF Jumpscare Scream once the hunter finally appears to complete the scare.
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This 1.7-second clip is a distorted, glitchy hunter sound, warped and broken as if something is stalking closer through the game. It feels tense and unsettling, with a sudden wrongness that makes a quiet moment feel watched. The uploader notes the hunter is 499 blocks away, so the threat feels distant yet already on its way.