Put this clip as the closing beat of a horror sequence, after the chase or scare peaks. Build tension first with the FNAF jumpscare scream, then let this button resolve the sequence as the final tag before your outro or next scene.
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The clip is the 11-second 6 AM chime from the game, with clock bells ringing out followed by children cheering in celebration. It gives a listener a strong sense of relief and triumph, like finally making it through a long, tense night. It comes from Five Nights at Freddy's, where it plays when a night is survived.