Devil Daggers is a 2016 arena first-person shooter developed by Sorath, built around surviving as long as possible against waves of flying skulls and other demonic enemies in a dark void. With no levels to complete, every run is a high score attempt that can end in a second, so the death cue became closely tied to the game's punishing loop. Players later shared the sound outside the game on soundboards and in edits, where its harsh, abrupt finish works as a recognisable game over punchline.