Place it at the exact cut where the item card appears, after a GTA V notification sound for a modern UI contrast, then follow it with the FNAF jumpscare scream only if the reveal turns into a scare.
关于此声音
This is the brief item-received chime from Silent Hill 2, a short confirmation cue that plays when James picks up a key object. It feels soft and clean but slightly uncanny, giving a cold, lonely tension to a simple pickup. It comes from Konami's 2001 survival horror game Silent Hill 2.