Place this clip at the exact frame a character turns or a door opens in your edit, not during dialogue before it. Build toward it with a quieter scare first, then follow it with the FNAF jumpscare scream only if you want a second, bigger peak afterward.
關於此聲音
This is a short jumpscare clip lasting about 3.2 seconds, built around a loud scream designed to hit without warning in a horror game moment. It feels tense and startling, giving listeners a quick jolt of fear rather than a laugh. The clip comes from Demo 1 of Animator's Hell.