Place it as the single accent near the end of a short fail sequence, after a rising Pop Sound Effect and before a Doge Bonk Sound Effect for a second payoff. Keep it isolated from dialogue and let the next shot carry the reaction, so the gag stays light and the edit does not stack similar impacts.
關於此聲音
This is a bright, cartoony boink lasting under half a second, with a springy impact that pops and vanishes before it can turn serious. It feels playful and slightly silly, like a harmless bump in an old PC game, and it suits a failed move or an awkward collision. The clip comes from Command & Conquer: Renegade, the 2002 first-person shooter in the Command & Conquer series.