Place it at the end of a failed run or lost fight, after the warning that sets up the loss. Pair it with Enemy Spotted before the fall and FNAF Jumpscare Scream just before the cut to black, keeping the death beat as the final payoff in the sequence.
關於此聲音
This is a short game-style death sound effect, lasting about five and a half seconds, built around a single heavy fall. It gives a tense, final feeling, like a run ending badly, and it works best as the beat that closes a loss rather than opens one.