Place it at the climax of a scare sequence, after an Enemy Spotted cue warns of the threat and before a FNAF Jumpscare Scream closes the moment. A Danger Alarm Meme Sound works earlier in the same build-up, setting up the threat without stealing the final hit.
關於此聲音
This is the high, ragged scream of the fast headcrab zombie from Half-Life 2, lasting under two seconds. Its strained, almost human cry sounds frantic rather than monstrous, putting the listener on edge at once. The effect comes from Valve's 2004 game, where the enemy used it during sudden close-range attacks, and it has since become a shorthand cue for panic in gaming edits and jumpscares.