Ultra Combos come from Killer Instinct, the fighting game first released in arcades in 1994 by Rare, where a winning player could extend the final combo far beyond a normal finish. Orchid, one of the original fighters, became closely associated with these long, rhythmic finishers and their dramatic announcer calls. Clips of the sequence later circulated in gaming videos, streams and soundboards, detached from full matches. It survives because the escalating hits work as shorthand for overwhelming an opponent, even for viewers who never played the original game.