ULTRAKILL is a fast-paced first-person shooter released in early access in 2020, built around aggressive movement, stylish combat and a parry system that rewards precise timing. Attacks that can be parried are marked in the game, and this short cue tells the player that window is open. Clips of close parries, boss fights and stylish runs helped the sound travel beyond the game itself, and editors now borrow it as shorthand for a risky moment that can still be answered. Its usefulness in fast edits keeps it in regular rotation.