POPGOES is a fan-made Five Nights at Freddy's game released in 2016, built around new animatronics including Simon, a key voice heard as the nights progress. Night 4 raises the pressure, and Simon's lines became a recognisable part of that late-game atmosphere for players sharing clips online. The sound spread through FNAF fangame communities, edits and soundboards alongside the classic FNAF jumpscare scream, and it remains used because it instantly signals POPGOES rather than the main series, giving fan videos a specific, nostalgic horror identity.
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Simon voice line from Night 4 of POPGOES, the Five Nights at Freddy's fangame from 2016. Used in FNAF edits, jumpscare builds and horror game videos.
This is a short voice clip of Simon from Night 4 in POPGOES, the 2016 Five Nights at Freddy's fangame. Simon speaks in a distorted, robotic tone that feels calm on the surface but threatening underneath, with that familiar FNAF night-shift tension. The line is brief and unsettling rather than loud, letting the character's warped delivery do most of the work. It lands best in quiet moments, where the contrast between the stillness of the office and Simon's artificial voice makes viewers expect something to go wrong at any second.