Place it near the end of a fail compilation, right after the danger alarm and just before the final mistake, then follow that mistake with the FNAF jumpscare scream for the game-over payoff.
關於此聲音
This four-second spoken warning tells the listener they have just received a second strike and only one chance remains before game over. The firm, direct voice makes the warning feel tense and playful at the same time, like a final caution in a game. It works as a quick alert that raises the stakes without needing any extra explanation.