Place it at the start of a cave scene, then follow it with a Dun Dun Dun sting when the threat is revealed, and save a Vine Boom for the jump scare that closes the moment.
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Cave 12 is a short 2.4-second cave sound effect, a hollow, echoing rumble that feels like empty stone and distant movement underground. It gives a tense, uneasy feeling, the kind that makes a quiet scene feel watched and a little unsafe, without saying anything at all.