Place it just after the jump in a gameplay edit, following the Mario Jump Sound and before the Vine Boom Sound, so the fall becomes the center of the sequence. Add the Bone Crack Sound only when the landing is meant to hurt, keeping this clip for the narrow survival itself.
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This short game sound effect is built around a fall taken with almost no health left, the kind of drop that leaves a player barely alive. It feels sharp, anxious and oddly triumphant, like a close call that should have ended the run but did not.