Place it at the peak of a jump sequence, after Mario Jump for the takeoff and before Vine Boom for the landing, so the launch, the airtime, and the impact each get a distinct beat in the edit.
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This is a short, elastic bounce that rises quickly in pitch and snaps back, lasting under a second. It sounds like a spring pad firing a character straight into the air, with a light cartoon snap that makes the movement feel larger. The effect is playful and funny, turning a small hop or sudden rebound into an exaggerated, energetic moment.