Place this clip right after the chase peaks in a horror-game edit, then follow it with a jumpscare scream if Yum returns, or a danger alarm if another character appears. Use an enemy spotted cue just before it to set up the retreat, keeping the sequence clear for viewers following the game.
About this sound
This two-second game cue marks the moment Yum retreats after a light is shone in his face, a brief retreating sound that signals the danger has pulled back for now. It feels tense and then briefly relieving, like catching a character just in time before it gets closer. It comes from a Jollibee's game moment, where flashing the light drives Yum away.