The cursor sound comes from OneShot, the puzzle adventure game by Future Cat Games about Niko, a child tasked with restoring the sun to the dying world of the Refuge. Its interface sounds were designed to stay unobtrusive during long, story-focused play, which is why the cursor tick is so soft and short. As OneShot built a dedicated fan community, players began isolating its UI sounds for fan games, videos and soundboards, valuing this blip as a small but instantly recognisable piece of the game's atmosphere.
About this sound
The OneShot menu cursor sound effect from the indie game by Future Cat Games, a soft UI blip played when moving through menus with Niko and choosing items.
This is the short menu cursor blip from OneShot, heard whenever you move the selection highlight through the game's menus and inventory. It is a clean, high, electronic tick with a soft rounded edge, more gentle than an arcade beep and perfectly matched to the game's quiet, melancholic mood. Because it lasts only a moment, it confirms an action without interrupting dialogue or exploration. For players who know Niko's journey through the Refuge, that tiny sound instantly recalls the phosphor-lit world, the lightbulb, and the feeling of carefully choosing what to do next.