Resident Evil Remake, released by Capcom in 2002 for the GameCube, rebuilt the 1996 survival horror classic with new visuals, voice work and expanded areas while keeping its mansion and save rooms intact. In those rooms, players could save, store items and breathe, which made the gentle theme closely linked with safety in horror games. Clips of it later circulated in gameplay videos, retrospectives and edits, where it now works as shorthand for a brief pause before danger returns.