Place it right after a missed swing in your edit, preceded by an anime punch that connects with empty air. Follow it with a cartoon slip when the attacker stumbles chasing you, so the sequence reads as whiff, taunt, then escape.
About this sound
This clip is a spoken taunt built around the full line 'You can't hit what you can't see,' delivered as a single confident voice performance lasting just over six seconds. It feels smug and teasing rather than angry, like a character slipping away and enjoying it. That cocky, untouchable energy makes the moment land as a playful dodge instead of a serious threat.