Place it at the exact peak of a horror edit, after a slow tension cue such as Dun Dun Dun, and let the reaction shot follow straight after it. For a second hit, follow it with the Metal Pipe Clang to keep the chaos going before the edit cuts away.
About this sound
The clip is a short, sharp jumpscare burst lasting under a second, built around a harsh, distorted scream and a sudden rush of noise. It hits fast and leaves no room to brace, giving a listener a quick jolt of panic and surprise. It comes from the FNAF ACP 2 jumpscare, keeping the same abrupt shock players expect when an animatronic catches them.