Put it at the impact point in a fight edit, then follow it with a bone crack for the aftermath and a vine boom as the loser hits the floor. For a double hit, place a classic punch just before it so the second blow hits harder in the sequence.
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This is a short, sharp punch impact lasting about six-tenths of a second, with a tight thud and a brief crack that lands instantly. It feels sudden and satisfying, like a clean hit in a cartoon fight, adding comic force without dragging on. The hit feels weighty enough to sell the blow, yet light enough to stay funny rather than brutal.