Place it right after the switch decision in a battle edit, then follow it with Emotional Damage for the aftermath and Bruh when the opponent reacts. Keep the sequence tight so each reaction builds on the last one.
Over dit geluid
This is a long, drawn-out groan lasting about ten seconds, stretched out like someone watching a disaster unfold in slow motion. It feels weary, pained and resigned, the sound of knowing exactly how badly the next few seconds will go. It fits the moment a Charizard switches in while rocks are already up, taking damage before it can even act.