Place it right after the switch decision in a battle edit, then follow it with Emotional Damage for the aftermath and Bruh when the opponent reacts. Keep the sequence tight so each reaction builds on the last one.
O tym dźwięku
This is a long, drawn-out groan lasting about ten seconds, stretched out like someone watching a disaster unfold in slow motion. It feels weary, pained and resigned, the sound of knowing exactly how badly the next few seconds will go. It fits the moment a Charizard switches in while rocks are already up, taking damage before it can even act.