Place this clip at the point of contact in a fight edit, then follow the successful block with a Doge Bonk for the counter hit. For a longer sequence, build up with footsteps and a drawn blade before it, and keep it as the turning point.
O tym dźwięku
This is a short game sound effect of a blade being blocked and deflected in Sekiro, built around a bright metallic clash that lasts just over three seconds. It feels tense and satisfying, like a perfect parry pulled off at the last moment under pressure. It comes from the combat audio of that game.