Put it near the start of a slow section, after an opening game cue and before the main action returns, so it works as a marker between scenes. Pair it with another game cue after it, then bring back an action cue once the next sequence begins.
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This is a short game clip named Nier, lasting about two seconds and built for a single quick hit in an edit or stream. It lands with a calm, focused pull that suits a quiet beat rather than a loud reaction, giving a listener a brief pause before the next moment arrives.